REVIEW Fable II I normally don't review games but with all the hype surrounding this game and my expectations for it coupled with how I felt after finishing it I felt I needed to make one.
I truly enjoyed Fable 1, it was a unique game of it's time and perhaps that's what helped get my hype up so much. I had expected to enjoy Fable 2 as much as I did Fable 1. What I did not realize is that I would end up getting the exact same experience as Fable 1. While that is not bad in and of itself it does not compare to what it should be considering the games that have come out since and the standards this game should have been trying to set and/or surpass.
That being said when I review this game I'm not going to compare the elements in it to the elements in Fable 1. It's a game that should be able to stand on it's own two feet and not rely on the success of Fable 1 to sell itself.
Graphics 7/10: The graphics were sort of disappointing for me. I had expected something more. What I got was something on par with games several years old. When I played it I felt like I was playing Oblivion all over again, and while I enjoyed the graphics from Oblivion I expected better. Overall the color choices and detail of the immediate surroundings was great, but there are some serious flaws combined with out-dated graphics that seriously cause it to be less than expected.
There were some serious issues with the graphics as well. The dog would often phase out and become see-through. The morphs it had would change continually and would not stay consistent with the purity/alignment that you had chosen. Also the morphs the Hero possessed also would not stay consistent. I had the halo appear once when I was evil.
In addition trying to find dive points at night was an exercise in futility. You could forget about it entirely. While it's semi-realistic, considering everything else, that sort of realistic addition was more of an annoyance than an adherence to the way the game was played out.
Sound 8/10: The sound was not bad. The spell effects, death effects. The ambiance and other aspects of the sound were great however there were certain things that prevented it from being top notch.
First off were the civilians. Listening to them for the first couple hours of the game was entertaining, but after spending a couple dozen hours playing through it and doing the side quests I was nearly brought to the breaking point. I wanted to go on a murderous rampage and slaughter them all because they would never shut up and they would always say the same thing. That combined with their other problems which I'll cover later made them probably one of the aspects I hated the most about the game.
Another poor aspect is the music. Looking back at it, I can never remember a time I heard the music. I know it was playing since all my sound settings were maxed out but I can never remember hearing it play. It was that lack luster that not a single song stuck out.
Story 4/10: Yes, 4 out of 10. It was that bad. It can be summed up in a single line. Go here and do this, Go there and do that, Help him and then beat the game, the end. Yes, there's literally that little to the story. That's not a repetitive theme throughout the game, that's all there ‘is' to the game. 2 fetch quests and a rescue and boom, you're done. It's short, unimaginative, boring and quite frankly, I really could not care about it. There are other main characters you get to interact with. Actually, no you don't. You meet them once or twice and then the game ends. You don't care about them at all, the only one that was even remotely interesting, and more so due to the humor value than anything, is obtained mere minutes before the game ends. How are you supposed to ‘care' about someone when the game ends within 30 minutes of meeting them? Heck, I cared more about my dog then I did about the humanoid main characters. At least he was there for me.
The 4 out of 10, is actually in reference to the side-quests. There were some really interesting and neat side-quests in the game that I found were enjoyable to complete and ultimately had characters with more back-story and development than the main story-line characters.
I wish I could give more detail but that would be saying spoilers. The only redeeming quality of the main story is that there were a few humorous parts in it, but that's about it. If I had rushed through the game, I probably could have beaten it in less than 10 hours. If you do the side quests it adds another 40 hours. You don't buy a 60 dollar game for side-quests. Side quests should be just that, a side to the game. It should not be the focus which it apparently seemed to be in Fable 2.
Game play 5/10: This is going to be long since I have a lot to talk about.
Menu and Items
First off is the menu. It is slow, clunky and there's no way of rapidly going down a long list of items. Every potion/book you use kicks you out of the menu screen and back into the main world. Since it takes about 5 seconds to get back to the inventory and probably longer still to find the right item it becomes a very tedious process if you have more than 1 item to use at a time.
However the menu isn't all bad. There are a lot of categories and sub-categories so it's very easy to find what you need, provided you're willing to put up with the sluggish response time. Because of this everything is very well organized so you're not slogging through 500 different items/clothes/whatever to find what you're looking for since every item type has it's own section.
Secondly is the automatic food dispenser. When you're hurt you can press right on the directional button to eat some food. The game eats higher quality food the more you're hurt, to heal you better. This is good, unfortunately it doesn't bother to check your purity/corruption levels or anything else for that matter so if you happened to have picked up some chicken from a closet and hadn't gotten around to selling it and you happen to be playing a pure character, well you can say goodbye to some purity points. You can inadvertently become more pure/corrupt without even meaning to simply because the food that's selected isn't dependent on purity/corruption.
Alignment/Corruption
I'll move onto the Alignment\Corruption system now. This is an aspect of the game I did like. It's awesome how various acts will affect how pure/corrupt or good/evil you are. Although I don't believe in good/evil I can still appreciate how the system was implemented. The reactions people have to you based on your alignment is very well thought out and implemented, in some cases. The morphs are very interesting and correspond with the alignments/corruption levels as well going from an almost angelic figure to a more demonic one with flies buzzing around you. There were some small minor problems like a halo popping up around a completely corrupt individual when they had maxed out their Alignment (it should only appear around a Pure/Good person, not Corrupt/Good).
Unfortunately that alignment system can lead to one of the games most annoying aspects. This is the civilians. They react to how corrupt/pure and how good/evil you are. This is good, and bad. I played through as a Good/Pure character and I was forced to change it about 3/4 the way through the game. Every time I entered any part of Bowerstone I was swarmed by civilians. They would constantly beg me to marry them. Not only would females beg me, but males too. Children would chase after me asking for autographs and what-not and it got to be very annoying. It fits with what they're doing, but try getting into a shop, or heck even crossing the bridge, when there are 20 people surrounding you. I had to constantly resort to casting spells to chase them away. Eventually I just got fed up and started shooting them. And they kept asking me even after I had gotten married like I was some sort of Pure, Goodly person who was going to sleep with half the town.
Marriage
Which brings me to marriage. This was probably the biggest selling point for me; the ability to marry and have a family. I like a good romance story despite being male; it's one of the high points in games for me. It is something I look forward to a great deal. In this game I didn't bother until half-way through. None of the females had any depth. They were all just a bunch of shallow women who only seemed to care about getting laid. The only one that was even remotely interesting was the one obtained through a later side-quest, and only because she was completely unique from everyone else. She still had no depth, but she was at least different enough to be tolerable. For someone hoping for a little bit of romance, this game delivered none. The final clincher is that my wife disappeared after I beat the game even though my child was still there.
Combat
And then there was combat. I'm not sure how they messed this up but it was very… boring I suppose. The only good part about it was the spell casting, even if half the spells were novelty more than anything else. All you need to beat the game, combat wise, is Slow Time and Inferno. That's it. Slow down time, and cast an AoE Inferno and everything dies. There's no strategy involved, there's no skill. You just cast slow time, run up to the middle of the enemies, and let lose with inferno and the battle is over. Some enemies ‘may' required 2 or 3 inferno's but it's essentially the same thing. The lightning spell was the only other spell worth anything. But even then it was really only a replacement for inferno. It did more damage but took longer for the full-effect to be felt. The rest of the spells were simply a novelty. You could use them but they would give you the same bang for your buck that the other 3 spells would.
If you wanted to use melee combat you were given the option of a regular attack, combo attacks, counter attacks, flurry attacks and blocking. Blocking was never really required. It was much better to keep up a constant stream of attacks then it was to block. Regular attacks and combo attacks were useless since the enemy could block them. While they didn't early game, about half-way through they started to and essentially made those 2 skills useless. Counter was too hard to time and it required you to block, which you didn't really need to do anyways. Flurry was all you needed, grab a fast hitting weapon and you could use flurry almost as fast as a regular attack and it did 3-4 times the damage and gave out about 5 times the exp orbs. There wasn't any reason to use anything other than Flurry.
Range combat was a little better than melee. You had the option of free aim, which helped in side quests, zooming and sub-targeting. Free aim was a great help in certain cases, like I said before, but worthless in combat. Zooming took too long to be of use and you couldn't readjust your aim after you zoomed in meaning if you were slightly off target, you had to zoom back out and waste another 10 seconds getting a bead on the target. Never mind that zooming doesn't let you target so it's just like free-aim, once again useless in combat. Sub-Targeting however was great. You could choose to target the hands to disarm them, groin to down them, chest was basic default and did more damage than normal hit, or the head and decapitate them. A decapitate was usually a 1-hit kill for all except the most powerful monsters and humanoids. Combine it with a powerful long range rifle and you could take out most groups of creatures long before they reached you. But once they did it was time to put it away since you couldn't use any abilities since any time you were hit you were knocked out of them, all of them.
Now for the creatures you fight in combat. They had very simplistic and basic AI's. You'll find either 1 of 2 things happening as you fight them. You'll either A) Be stunned/juggled/staggered for several minutes before you finally get control of your character or B) You'll run in and instantly destroy the entire group effortlessly without even trying. A) Never happened in the beginning since for the most part they just stood there and fell over. It happened in the second half of the game where they would charge you and never ever stop attacking. In the second half every creature seemed to have the ability to do 50 hit combos. You had to pray you were knocked out of range for one of their spells/attacks so you could put some distance between you and them to ready and attack or a spell. Once you got that attack/spell off though, usually you just proceeded to slaughter them. It takes them a long time to figure out what to do, but once they start swinging they don't stop.
Probably the single most annoying thing with combat is probably the slow motion death with range attacks. With melee or magical it's not so bad, because it doesn't hinder your ability to cast the next attacks. But with range, it takes you out of whatever zoom/targeting/sub-targeting mode you were in and makes it impossible for rapid targeting. This could mean life or death in situations where you've been swarmed by a large group of monsters with your range weapon out.
Experience
The experience is done well enough, I have no complaints. Blue orbs are Strength, yellow is Skill, Red is Will and Green is General experience. You get green whenever you kill an enemy. The harder the enemy, the more general experience you get. Strength, Skill and Will experience is based not only on the difficulty of the enemy, but also what you used. A Flurry attack will gain you more experience than a regular attack just like a headshot will get you more skill experience than a regular non-targeted attack. The higher the level of a spell, the more Will experience you get. It's simple, effective, and done in such a way that it's possible to max out Strength, Skill and Will by the time you beat the game without having to grind so long as you do the side-quests and a few jobs.
Economy
The economy was good however. NPC's would buy things from the stores, or sometimes neglect them all-together, leading to massive sales or shortages of items. If you played smart you could use the economy to buy and sell items and make a lot of cash very fast, so long as you dealt with high value items like weapons. Also the more you spent in an area the better the economy became and generally the better items that were sold in the stores. Taking on jobs also seemed to help improve the economy too, and you made money in the process. This made it worthwhile to spend a little time bettering the economy.
The jobs were handled perfectly. The hardest jobs were the first ones to appear. This made making a lot of money early game harder than later on. It was still possible but it helped to balance the influx of gold. The greatest source of money ended up being renting out/buying up houses and shops since the cash that began to flow in quickly added up. You made money when the game was turned off as well, but instead of coming in every 5 minutes like it did when you played it came in every 30 minutes.
Free-Roaming
Another thing about this game is that it was supposed to be a free-roaming adventure. It's not. What they mean by free-roaming is that you're allowed to back-track to all the areas you've been to before at any time, which is pretty much a common factor in all action and/or rpg games. All of the new areas are usually quest restricted meaning you cannot go there until a certain part of the game has been cleared. This game is as restrictive as any other non-first person shooter game to be released.
Equipment
There is no armor in this game. I suppose it's supposed to make the game more tactical but the AI is so basic that you have to stand there to get hit. As long as you simply keep moving, you'll very rarely get hit, even by the most dangerous of enemies. That being said there's a large variety of clothing as well that fit all types of game play. There are clothing for rich, poor, evil or evil. Whatever way you wish to RP your character, there are clothing to fit them, at least in most cases.
That being said there are quite a few different ways to paint your body, either with hair, tattoos and/or different colors. Being able to use dyes to change the color of your hair and clothing is a nice addition since some of the clothing looked bad with the original color palette. I suppose my only real complaint is that there was not any way to wear armor. A huge hulking beast wielding a massive hammer and dishing out huge amounts of physical damage looks odd wandering around in plain clothing. Even tossing in tattoos instead of clothing does not offset the lack of armor. The aesthetic value of it would have done much to finish up fleshing out the clothing section.
The weapons however were varied and interesting. There was actually a reason to have more than 1 type of range weapon. There was short range, high damage shotgun type weapons or more precision type long range slightly less damage dealing rifles. There were also pistols for rapid fire and crossbows for someone that liked a little of everything.
However the melee weapons were slightly lacking. While the legendary range weapons were of use only a single melee weapon, something obtained late game, was of any value. And it was only of value because it was a fast hitting weapon. There was no point in having a slower weapon since the katana always seemed to do just slightly less damage than the other weapons but they hit much faster.
The Yellow Orb Road
For all quests, side quests, jobs and sales you could usually count on either you dog or the bright yellow line to guide you. While it may seem cheesy and unrealistic, it helps a lot. You'll really come to appreciate having it since it saves a lot of time and effort. No more will you be spending 30 minutes looking for the specific person/spot you need to go. You can just follow the trail and you'll be at it within 1. Some people say the journey is half the fun, but in Fable 2 it's the destination that's the best and the yellow line gets you there very fast, very efficiently and is a convenience I wish more games had.
Bugs
There were plenty of bugs in this game; several of them were game-breaking. However with all products it's never perfect on release date and in time they will be fixed. I can't really comment on them since they will eventually be worked out but for the time being it's made an average game worse because of it.
Overall 6.0/10: Overall the game was average. It starts out slow, becomes enjoyable, and then tapers off into annoyance and disappointment. The story is short, uninspired and uninteresting. The graphics, while not bad, have problems and are slightly dated. The sound is great, aside from the lack of memorable music, and the game play has equal shares of ups and downs.
This is a game I would rent before I bought, but even more than that, it's a game I would wait until the bugs are fixed before I did either. There are several game breaking bugs in this and quite a few minor ones. If you want to experience the game for what it really has to offer, I suggest waiting until the bugs are fixed and then renting it. If you like it, go out and buy it. It's a good bit of short, mindless fun but for people that are looking for more depth and oomph to their games, I would look elsewhere. This game sacrifices it's core for the peripherals and does neither well.
Game Release: Fable II (US, 10/21/08)